In Casvi Boadilla lcreativity and technology have taken centre stage in the class of Science class in Computing. The students in Year 2 of our A-Levels general have had the opportunity to turn their ideas into digital projects, developing online games a36> which combine programming, design and problem-solving of problems. This activity has encouraged experimentation and innovation, as well as enabling each student to let their imagination run free to their imagination whilst applying concepts learned in class.
HOW HAVE THEY CREATED THEIR OWN VIDEO GAMES?
During the project, the pupils defined the mechanics, objectives and rules for their games, applying programming structures and computational logic. Each stage of development has also allowed them to experiment with interfaces, colours, sounds and movements, creating interactive experiences that reflect their creativity and attention to detail.
The debugging and optimisation of the games has been a process of constant and, in this way, they have learnt to identify errors, propose solutions and test different versions until achieving satisfactory results.
Este enfoque práctico ha reforzado su capacidad de análisis y la comprensión de cómo un videojuego evoluciona desde la idea inicial hasta su publicación online.
HEALTHY DIGITAL COMMUNICATION: KEY POINTS FOR SUPPORTING FROM HOME AND FROM THE CLASSROOM
Each final project has reflected the personality and the interests of its creator, combining narrative, logical challenges and visual elements. The pupils have been able to experiment with digital interaction whilst reinforcing cross-curricular skills, such as independence, perseverance and taking of decisions.
Furthermore, some have drawn inspiration from key figures in the sector to understand how creativity and programming can be integrated into meaningful digital experiences. The results have been projects original which demonstrate how technology and imagination can come together in a way that is both educational and fun.
Find out more about our students’ projects and how we teach technology at our school.